Background
ASO exists to promote the sport of Orienteering to young people in and around Bristol. The focal point of this is an annual League for schools and other youth groups.
ASO designate as qualifying events eight Sunday morning competitions over the year from the range organised by Bristol
Orienteering Klub (BOK) and other local clubs. Entry is normally on-the-day and is open to all, although
regular adult competitors are encouraged to join BOK.
Competitors score points for themselves
and their schools in each event. These points will be used to calculate
an overall individual and school winner for the season in each age
class.
The event format is normally a range of courses increasing in length and difficulty and referred to as colour-coded. Occasionally there will be different formats, such as a fixed-time score event. For more information about the sort of courses available and appropriate for each age group see the rules page.
In addition to the eight League events there is normally an Individual Championship event and a Team relay event during the course of the year.
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Courses
Colour-coded events will normally provide courses at the standards shown
below. ASO League competitors are grouped by school year and each year is allocated to one of the colour standards. Older novice competitors will
normally run “down” one or two levels until they are
confident, very experienced runners may run “up”.
| Course |
Distance (km) |
Terrain & Complexity |
Age Group |
| WHITE |
2.0 |
Paths, controls at most junctions |
up to Year 6 |
| YELLOW |
2.5 |
Paths, slightly longer runs |
Year 7 |
| ORANGE |
3-3.5 |
Paths, some cross-country, some controls not visible from paths |
Years 8 & 9 |
| Lt GREEN |
3-4.0 |
Most controls off-path, significant cross-country |
Year 10 Boys, Year 10/11 Girls |
| GREEN |
4-4.5 |
Open, more complex navigation, controls difficult to find
|
Year 11 Boys, Year 12/13 Girls |
| BLUE |
5-6.0 |
Open, controls as difficult as terrain allows |
Year 12/13 Boys |
Competitors may run singly or in groups of two or three, novices often run together. League competitors may also run in groups but score fewer points. Younger League competitors may be “shadowed” by a parent, scoring half points, until they are confident.
Courses at Light Green standard and above are not
considered suitable for novices. This is not only because they are
physically demanding, but also because finding the controls requires
a knowledge of the terms used to describe their locations and experience
of relating those terms to the terrain.
Novices up to the age of 12 should certainly start
on a White course, above the age of 12 Yellow may be more suitable.
Physically an Orange course will be well within the capabilities
of those over 15 but the less-confident may be frustrated by inability
to find the controls. Parents with young children frequently tackle
an Orange course as a group.
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Procedure
Exact procedures differ from event to event depending primarily on whether or not each event uses (a) pre-printed course maps and (b) electronic punching.
If pre-printed maps are not used then competitors are responsible for copying courses (ie the location
of controls) from supplied master maps onto blank maps. White and Yellow
course master maps are located before the start so that younger
children are not under too much pressure and so that parents/ coaches
may check the accuracy of the copy before the runner departs. Master
maps for all other courses are located after the start and so the
time taken to copy is included in the run time.
If pre-printed maps are used then most competitors will pick up a map showing their controls from a box after the start. Competitors running White and Yellow courses will normally be able to see their maps before the Start.
Electronic punching is becoming the norm at most ASO events. Competitors hire or borrow an electronic tag which they carry round the course and on to which each control visited is recorded. At the finish this information is downloaded to a computer and they receive a printout showing which controls they visited, the time taken overall and the time for each leg.
If electronic punching is not used then competitors carry a paper control card which they punch at each control. The punches at each control are different and the card is checked after the event for the correct control sequence. In this case competitors will only be given an overall time at the finish.
The principles of registration are common to all events, but the detail will vary. Registration is the process by which competitors pay for their entry, advise officials who they are and which course they are running and collect the list of controls they must visit. If pre-printed maps are not in use then maps of the competition area are handed out at registration. If electronic punching is in use then the tags, or "dibbers", are available for hire from registration.
The registration process is controlled by a team of helpers, normally sheltered from the weather in tents or parked cars.
Some events will allocate a start time for each competitor at registration, other events will operate a queueing system at the Start. There are rules governing the interval between ASO competitors on the same course and from the same school or groupl.
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Equipment
The level of equipment required varies according to the standard
and expectations of the competitor but the following points should
be noted:
- Footwear - trainers, stout shoes, boots are all suitable -
it will be muddy. Regular competitors often wear ‘O’
shoes - lightweight, studded trainers.
- Long trousers - necessary because of undergrowth and weather,
shorts are not allowed. Legwear ranges from jeans, jogging bottoms,
tracksters to Lycra.
- Tops - from athletic vests to tracksuit tops. In exposed areas
(such as Yoxter) cagoules may be compulsory on the day.
- Pen - Red biro to mark the map and complete the Control card.
- Whistle - used to summon assistance if totally lost or in
the event of accident, injury etc. Normally compulsory, can
sometimes be bought or borrowed at the event.
- Compass - highly advisable, used by all runners to “orientate”
the map - there is little point in having a map if you don’t
know which way to point it - and by older runners to navigate.
- Safety pins and bags - pins to firmly attach the control card
to the runner, especially for younger ones, plastic bags to
protect maps and cards from rain.
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Preparation
Preparation varies
according to the age of the runner, young runners going out alone
need the most help in advance. They must know the basics of reading
a map and how to orientate it, they need to know what they are looking
for (orange/white “kite” on a pole) and what to do when
they find it (check its the right one and then punch the control
card). They must know what to do if they get into difficulties (blow
whistle), what not to do (blow whistle for fun, vandalise controls
for others). For the youngest the question of approaching strangers
is often a worry, anybody carrying the same map as them and wearing
similar clothes will almost certainly help, there may be conspicuous
“marshals” suitably attired. They should be encouraged
to apply basic logic, if running a white course they won’t
be expected to run more than a few hundred yards between controls,
they are unlikely to have to leave the path to find a control, certainly
never into thick woods or difficult terrain.
Finally if you have any questions on the day don’t
be afraid to ask somebody. The vast majority of orienteers will
be only too pleased to help, but will not volunteer to do so for
fear of giving offence.
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